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\rotatebox
Synopsis for graphics package:
\rotatebox{angle}{material}
Synopses for graphicx package:
\rotatebox{angle}{material} \rotatebox[liste-à-clefs-valeurs]{angle}{material}
Put material in a box and rotate it angle degrees counterclockwise.
This example rotates the table column heads forty five degrees.
\begin{tabular}{ll} \rotatebox{45}{Caractère} &\rotatebox{45}{NATO phonetic} \\ A &AL-FAH \\ B &BRAH-VOH \end{tabular}
The material can be anything that goes in a box, including a graphic.
\rotatebox[origin=c]{45}{\includegraphics[width=1in]{lion}}
You can get the same effect using the graphicx package alone (voir \includegraphics).
To place the rotated material, the first step is that LaTeX sets material in a box, with a reference point on the left baseline. The second step is the rotation, by default about the reference point. The third step is that LaTeX computes a box to bound the rotated material. Fourth, LaTeX moves this box horizontally so that the left edge of this new bounding box coincides with the left edge of the box from the first step (they need not coincide vertically). This new bounding box, in its new position, is what LaTeX uses as the box when typesetting this material.
If you use the graphics package then the rotation is about the reference point of the box. If you use graphicx then these are the options that can go in the liste-à-clefs-valeurs.
origin
The point of the material’s box about which the rotation happens.
Possible values are any string containing one or two of: l
for
left, r
for right, b
for bottom, c
for center,
t
for top, and B
for baseline. Thus,
\includegraphics[angle=180,origin=c]{moon}
will turn the
picture upside down from the center, while
\includegraphics[angle=180,origin=lB]{LeBateau}
will turn its
picture upside down about its left baseline. (The caractère c
gives the horizontal center in bc
or tc
but gives the
vertical center in lc
or rc
.) The default is lB
.
x, y
Specify an arbitrary point of rotation with
\rotatebox[x=TeX dimension,y=TeX
dimension]{...}
(voir Units of length). These give the offset
from the box’s reference point.
units
This key allows you to change the default of degrees counterclockwise.
Setting units=-360
changes the direction to degrees clockwise and
setting units=6.283185
changes to radians counterclockwise.
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