`\rotatebox`

¶Synopsis if you use the `graphics`

package:

\rotatebox{angle}{material}

Synopses if you use the `graphicx`

package:

\rotatebox{angle}{material} \rotatebox[key-value list]{angle}{material}

Put `material` in a box and rotate it `angle` degrees
counterclockwise.

This example rotates the table column heads forty-five degrees.

\begin{tabular}{ll} \rotatebox{45}{Character} &\rotatebox{45}{NATO phonetic} \\ A &AL-FAH \\ B &BRAH-VOH \end{tabular}

The `material` can be anything that goes in a box, including a graphic.

\rotatebox[origin=c]{45}{\includegraphics[width=1in]{lion}}

To place the rotated material, the first step is that LaTeX sets
`material` in a box, with a reference point on the left baseline.
The second step is the rotation, by default about the reference point.
The third step is that LaTeX computes a box to bound the rotated
material. Fourth, LaTeX moves this box horizontally so that the left
edge of this new bounding box coincides with the left edge of the box
from the first step (they need not coincide vertically). This new
bounding box, in its new position, is what LaTeX uses as the box when
typesetting this material.

If you use the `graphics`

package then the rotation is about the
reference point of the box. If you use the `graphicx`

package
then these are the options that can go in the `key-value list`,
but note that you can get the same effect without needing this
package, except for the `x`

and `y`

options
(see `\includegraphics`

).

`origin`

The point of the

`material`’s box about which the rotation happens. Possible value is any string containing one or two of:`l`

for left,`r`

for right,`b`

for bottom,`c`

for center,`t`

for top, and`B`

for baseline. Thus, the first line here\rotatebox[origin=c]{180}{moon} \rotatebox[origin=lB]{180}{LeBateau}

will turn the picture upside down from the center while the second will turn its picture upside down about its left baseline. (The character

`c`

gives the horizontal center in`bc`

or`tc`

but gives the vertical center in`lc`

or`rc`

, and gives both in`c`

.) The default is`lB`

.`x, y`

Specify an arbitrary point of rotation with

`\rotatebox[x=`

(see Units of length). These give the offset from the box’s reference point.`TeX dimension`,y=`TeX dimension`]{...}`units`

This key allows you to change the default of degrees counterclockwise. Setting

`units=-360`

changes the direction to degrees clockwise and setting`units=6.283185`

changes to radians counterclockwise.